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Ticker Terminal

Ticker Terminal is a shared meme-token trading game.

Every round introduces one fictional meme token. Players use TIC — an in-game balance with no monetary value — to buy and sell it while the price reacts to player orders, simulated rival traders, market volatility and unpredictable events.

Everyone experiences the same market: the same ticker, the same price, the same liquidity, the same events, the same clock.

Protect your TIC, survive the chaos, and finish the hour better than the field.

The Round

Trading window20 hours
Intermission4 hours
Full cycle24 hours
Sprints per round20 (one hour each)
Starting balance1,000 TIC, identical for every player

TIC cannot be bought, sold, transferred or withdrawn. It resets every round.

The Market

The daily token trades against a constant-product liquidity pool — the same mechanism used by real automated market makers.

Trading fee0.3%
Maximum single order20% of the pool’s TIC reserve
Protected reserve floor20% of the pool’s opening reserve
Order cooldown1 second
Market tick3 seconds

Large orders move the price more than small ones, and pay more slippage for it. The reserve floor keeps the pool mathematically recoverable even after a severe crash.

What Moves the Price

  • Player buy and sell orders
  • Simulated rival traders with distinct, persistent trading styles
  • Background volatility and volatility clusters
  • Hidden market regimes and phases
  • Sudden major moves
  • Pump and dump events

A buy creates upward pressure but does not guarantee a green candle. Other forces may be stronger at that moment. The same is true of a sell.

Readable Signals

The terminal surfaces three live indicators. All three are aggregates of information already visible in the market — none of them reveal a hidden regime, which event is scheduled, its direction, or when it will fire.

Liquidity — how much headroom the pool has above its protected floor. Thin liquidity means every order moves the price further.

Tape pressure — net TIC bought minus sold across the last 30 seconds. Rival order flow is what actually moves the price, so a player watching the tape has a genuine edge over one who is not.

Hype — how far through the current five-minute event window the market is, and whether that window has already fired. Exactly one pump or dump lands in each window, so a window running out with nothing fired means something is close. It never tells you which event, or which direction.

Rival traders also hold persistent, visible positions. You can see who is loaded up, who is flat, and who is underwater — and trade against it.

Automatic Exits

Players holding an open position can arm stop-loss and take-profit orders. These execute on the server every market tick, so an exit works whether or not you are at the terminal.

  • A stop-loss trigger must sit below the current price; a take-profit above it
  • Each order sells a chosen percentage of the position held when it fires
  • Up to four exit orders may rest at once, cancellable at any time
  • Exits obey the same liquidity limits as manual sells and are reduced to the largest legal size if needed
  • Exits clear when the position closes and when the round settles

Risk Limits

Position liquidation — if an open position falls to roughly 10% of its remaining cost basis and stays there, it may be liquidated and the remaining value returned to TIC.

Wipeout — if total account equity falls to 25% of the starting bankroll, the account is out for that round and cannot place further orders. Uninvested TIC is safe unless total equity crosses that threshold.

A fresh 1,000 TIC arrives next round. Nothing carries over except your record.