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Roadmap

Grouped by what is actually built rather than by date. Dates move; sequence does not.

Phase 0 — Built

The game exists and is tested.

  • Shared live market: constant-product pool, 0.3% fee, slippage, liquidity limits, protected reserve floor
  • 20-hour rounds on a 24-hour cycle, divided into one-hour sprints
  • Field-relative sprint scoring with shrunk-mean round points
  • Two-pool reward distribution, eligibility gates and accrual, computed in whole cents
  • Stop-loss and take-profit orders executing server-side every tick
  • Market signals: liquidity, tape pressure, event-window hype
  • Six rival traders with persistent positions and distinct trading styles
  • Free spectator access with no wallet
  • Hash-chained round audit, post-round replay
  • Behavioural automation detection over the audit chain
  • PostgreSQL persistence, snapshots, retention, admin dashboard
  • Mobile and small-screen layouts

Phase 1 — Mint and Season 1

  • Collection mint, 5,555 supply
  • Reward pool funded from 10% of net mint proceeds, 30% of royalties received, and treasury TickerHeads
  • Game Rewards Multisig established, deposits publicly visible
  • Season 1 opens, seasonal payout at close
  • Chat moderation shipped before holder chat opens publicly

No activation fee. No token. No cosmetics store. See Season 1.

Phase 2 — Community and Competition Depth

  • Crew leaderboards and crew-versus-crew competition
  • Cosmetics store: terminal skins, chart themes, profile customisation
  • Season pass with a cosmetic reward track
  • Expanded profile records and lifetime statistics
  • Weekly payouts alongside seasonal, once the cadence is proven

Phase 3 — Open Access and Activation

  • Ticker Terminal opens beyond holders — anyone with a wallet can play
  • Activation introduced: holders at a discounted rate, non-holders at standard
  • Non-holder participation subsidises the holder reward pool, which becomes the core economic utility of a TickerHead
  • Activated-holder weighting applies to the pro-rata pool only, never to rank
  • Reward pools shift from mint-funded to revenue-funded

Phase 4 — Ecosystem Token and Player Markets

  • Ecosystem token launch
  • Player-created markets: holders create their own meme tickers, earning points from genuine trading activity on them, with anti-farming limits and a moderation queue
  • Prime-time market slots
  • Token-denominated cosmetics and upgrades

Phase 5 — Under Consideration

Ideas being explored, none committed:

  • Tokenised equity rewards on Robinhood Chain, subject to legal review
  • Shorter scored heats within a round
  • Public API for third-party leaderboards and analytics
  • Mobile app

Known Gaps

Stated plainly, because a roadmap that lists only wins is not useful:

  • The scoring model has not yet met a real field. It is calibrated against simulation. Constants such as the dispersion floor will be retuned once real players generate real data.
  • Chat has no moderation yet. Holder chat does not open publicly until it does.
  • Tokenised equity rewards need legal review before any commitment, in any jurisdiction.
  • Player-created markets are the highest-risk feature on this roadmap — they need anti-farming limits and content moderation before launch, or they undermine both scoring and the brand.