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Reward Eligibility

Two gates. You must pass both.

Gate 1 — Trade in at Least Three Scored Sprints

You are scored for a sprint only if you traded during it. You need three or more scored sprints across the season.

This exists to stop a wallet trading once, catching a lucky hour, and drawing from the pool. It is deliberately a count of hours, not trades — twenty trades inside one hour is still one sprint.

A filled stop-loss or take-profit counts as a trade, exactly like a manual sell.

Gate 2 — Finish Above the Reward Floor

Your season points must be above −10.

That is not a typo. The line sits slightly below the field median rather than exactly on it.

Why the floor is below zero

Scoring is zero-centred, so by construction roughly half the field finishes at or below zero every season. A hard cut at zero would pay nothing to half the holders, permanently.

Because reward share is proportional to points, a wallet just under the median naturally receives only a token amount anyway. Moving the line down slightly costs the top performers very little and brings a large group of genuinely participating holders into the pool.

Measured against a realistic 500-player field:

Qualifying linePlayers eligibleTop performer’s payout
Points > 055%baseline
Points > −1076%−3%

A wallet well below the field still earns nothing.

Who Does Not Qualify

Why
Traded fewer than 3 sprintsGate 1
Season points at or below −10Gate 2
Never tradedNeither gate
Confirmed automationFair-play rules

What Eligibility Does Not Depend On

Surviving. Plenty of players finish a round intact and still score below the field.

Making a profit. Profit is measured against zero; points are measured against everyone else. You can be up on the round and still below the field.

Playing longer. The confidence cap means extra hours add no score on their own.

How many TickerHeads you hold. Never affects points or rank. In Season 1 it does not affect payout either, because activation — and therefore holder weighting — is not live.

Five Players, One Season

PlayerSprintsPointsGate 1Gate 2Eligible
AYA — beat the field most hours6+23✅✅Yes
BEN — matched the field50✅✅Yes (small share)
CHIO — made money, less than everyone4−19✅❌No
DEV — one lucky hour, huge score1+70❌✅No
ELI — played longest, below the field8−13✅❌No

DEV is the case the sprint gate exists for: the highest score of anyone, and no reward.